WHEN DARKNESS CLOSES IN

SHORT CAPTION
One survivor. Darkness on every side. A concept study of the overwhelming hordes we're imagining for Eclipse Survivors. Concept art — in development. What makes a horde feel threatening to you?

Explore Eclipse Survivors: https://www.anvilanddragon.com/eclipse-survivors/

LONG CONCEPT POST
When darkness closes in.

For Eclipse Survivors, we're exploring the feeling of being outnumbered: a small survivor, a hostile world and a crowd that seems to fill every opening. This concept focuses on scale and enemy silhouettes, from skeletal ranks to armored and shadowlike forms.

This is promotional concept art, not gameplay footage or a demonstration of in-game enemy counts or performance. Enemy designs and encounter scale are still subject to development.

What matters more to you in a horde encounter: sheer numbers, recognizable enemy roles, or the space left to escape?

Explore the project: https://www.anvilanddragon.com/eclipse-survivors/

ALT TEXT — adapt to landscape/portrait composition
A tiny cloaked survivor faces converging ranks of skeletal, armored and shadowlike fantasy enemies in ruined gothic architecture beneath an eclipse. Concept-art disclosure is included.

OPTIONAL HASHTAGS
#EclipseSurvivors #IndieGame #PixelArt #DarkFantasy #GameDev #ConceptArt

FUTURE CTA — use only after the Steam page is public
Wishlist Eclipse Survivors on Steam.
